This is the second offering of a proposed series of variants to be used with Avalon Hill’s Blitzkrieg. The variants will provide new counters, specifically geared to represent the various armies and fronts of the World War II era. Each variant will also include a set of rules modifications that augment these new unit counters. These counters and rules are to be used in tandem with the existing Blitzkrieg mapboard and rules sets of all additions. Players may be required to adapt the basic Blitzkrieg rules to fit these variant rules. With these counters and rules, the player may develop scenarios that fit their vision of how the opposing armies on various fronts would have carried out combat operations. The player may use these rules in their entirety or adapt them to fit their particular needs.
The counters are derivations of actual German and Allied units as seen during the 1940 Campaign. Orders of battle are derived from the actual participants in those operations in the Low Countries and NE France. German units are adapted from actual units assigned to Army Groups A and B. Allied units are taken from the actual Dutch, Belgian and British units operating in opposition to those same army groups. French units are derived from those armies under the command of the French Army Group 1. Accordingly, historical unit designations are used throughout the orders of battle.
The campaign in 1940 was an operation chock full of “what ifs’ and this variant is based partly upon the greatest what if of them all – could the Allies have checkmated the Germans if they had performed better operationally?
A complete copy of WWII Era Blitzkrieg Variants – France 1940 includes:
- A set of common variant and France 1940-specific scenario rules
- A set of variant counters for the German and Allied scenario forces